Project 4: Roller Coaster
- Jade Chen
- Mar 24, 2020
- 1 min read
Updated: Apr 8, 2020
3/25/2020
This is my work for the roller coaster project. The task was to animate a roller coaster from a first-person view while utilizing 3 of Disney's animation principles. I decided to make my roller coaster underwater themed. I created everything in the environment to represent the ocean, and made the first-person perspective from the inside of a submarine.
Storyboard:

Animation Principle #1: Slow In and Slow Out
To represent the acceleration and deceleration of the roller coaster, it was crucial that I used the Slow In and Slow Out principle. This allows the roller coaster to move more realistically as it would in the real world. To do this. I key-framed all my points and adjusted the curves on the Graph Editor.

Animation Principle #2: Arcs
The movement of the roller coaster had to move in arcs. Otherwise, there would be sharp angles along the ride which would not represent a realistic roller coaster. Arcs allowed curves which results in a smoother and more physically accurate ride.

Animation Principle #3: Appeal
I used appeal by sticking with a consistent underwater theme, and by creating a first-person environment that sticks with that theme. I also added a surprise at the end to make the animation more exciting.
Note:
I realized a bit too late that the slow down as the roller coaster is going up the inclines was a little too slow. This resulted in the animation length being longer than the 10-20 second specifications for the project.
Final Animation:
References:
Seaweed 2: https://sketchfab.com/3d-models/angler-fish-inktober-day-3-f7192d3520c348b2a7bc31f8e178abd7
Ocean Sounds: https://www.youtube.com/watch?v=5bN6VNTXrIE
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